Clifford A. Reiter, Synthetic Coloring of Fractal Terrains and Triangular Automata, The Visual Computer, 11 6 (1995) 313-318.
Fractal Terrains may be created using successive random additions. This note implements and renders such terrains using polygons colored in a variety of fashions: position, false colored by steepness, and using triangular automata to simulate vegetation and rock fissures.
See also:
· Some Images, animations and source scripts using simpler coloring techniques [Related Images and materials]